![]() Now it is very important to worry about doing good rhythms and not leaving them halfway. If it is true that some might think that it is a simple expansion at first glance, but when playing it for a couple of hours the difference is noticeable, mostly thanks to the hero. Adding a class evolution system for each Patapon explaining what each one is for as it should be, improving controls and timing remarkably, a pretty good multiplayer mode, a good difficulty curve, new types of units, new types of levels, and a great etc. As I always say, if it's not broken, don't fix it (although this partly takes its toll, I'll comment on it later). If there is something that the sequels always fail, it is to keep the good of the previous one and fix/add more things that improve the experience. No matter what some questionable critics say, Patapon 2 is a huge improvement on the first game. ![]()
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